Abstract
A systematic review of Digital Content for Libraries, Extended Reality, Physical Interaction Disabilities, Universal Design for Learning and User-Centered Design is presented to find the basis for a software development methodology that covers these characteristics. A protocol oriented to studies in software engineering is used, which consists of the following stages: 1. Defining research questions, 2. Conducting the search for articles, 3. Selecting inclusion and exclusion criteria, 4. Keywords for abstracts, and 5. Data extraction and mapping process. This review is performed through search engines such as Google Scholar, Science Direct, IEEE Xplore, and ACE Library and is limited to publications between 2016 and 2021. Results show an incremental trend in Extended Reality articles but low scientific productivity in Digital Content for Libraries, demonstrating the availability of services that consider the previously exposed topics. Finally, the article defines elements aiming to a future methodological proposal for the construction of Digital Content for Libraries and Extended Reality.
References
Afnan, Khan Muhammad, Noman Khan, Mi-Young Lee, Ali Shariq Imran and Muhammad Sajjad. 2021. “School of the Future: A Comprehensive Study on the Effectiveness of Augmented Reality as a Tool for Primary School Children’s Education.” Applied Sciences 11 (11): 1-22. https://doi.org/10.3390/app11115277
AlMuraikhi, Nouf, Fatima AlMalki, Fadeela AlDahnim and Osama Halabi. 2021. “Virtual Reality for Rich Interaction with Cultural Heritage Sites.” In HCI in Games: Serious and Immersive Games, 3rd International Conference, HCI-Games 2021, Proceedings Part 2, edited by Xiaowen Fang, 319-28. Cham: Springer. https://doi.org/10.1007/978-3-030-77414-1_23
Azuma, Ronald. 2017. “Making Augmented Reality a Reality.” Proceedings of OSA Imaging and Applied Optics 2017 (3D, AIO, COSI, IS, MATH, pcAOP). https://doi.org/10.1364/3D.2017.JTu1F.1
Bannink Mbazzi, Femke, Claire Nimusiima, Daniella Akellot, Elizabeth Kawesa, Andrew Abaasa, Sarah Hodges, Janet Seeley and Tine Vervoort. 2021. “Use of Virtual Reality Distraction to Reduce Child Pain and Fear during Painful Medical Procedures in Children with Physical Disabilities in Uganda: A Feasibility Study.” Pain Medicine 23 (4): 642-54. https://doi.org/10.1093/pm/pnab206
Bauer, Valentin, Tifanie Bouchara and Patrick Bourdot. 2021. “EXtended Reality for Autism Interventions: The Importance of Mediation and Sensory-Based Approaches.” Preprint. https://doi.org/10.48550/arXiv.2106.15983
Bozgeyikli, Lal, Evren Bozgeyikli, Andoni Aguirrezabal, Redwan Alqasemi, Andrew Raij, Stephen Sundarrao and Rajiv Dubey. 2018. “Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.” In Universal Access in Human-Computer Interaction: Virtual Augmented, and Intelligent Environments, 12th International Conference, UAHCI 2018, Proceedings Part 2, edited by Margherita Antona and Constantine Stephanidis, 48-57. Cham: Springer. https://doi.org/10.1007/978-3-319-92052-8_5
Brooke, John. 1996. “SUS: A ‘Quick and Dirty’ Usability Scale.” Usability Evaluation in Industry, edited by Patrick Jordan, Bruce Thomas, Bernard Weerdmeester and Ian Mc-Clelland, 189-94. London: Taylor & Francis.
Buela-Casal, Gualberto. 2003. “Evaluación de la calidad de los artículos y de las revistas científicas: propuesta del factor de impacto ponderado y de un índice de calidad.” Psicothema 15 (1): 23-35. https://www.psicothema.com/pi?pii=400
Caggianese, Giuseppe, Luigi Gallo and Pietro Neroni. 2018. “Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage.” 14th International Conference on Signal-Image Technolog y and Internet-Based Systems, SITIS 2018: 625-31. https://doi.org/10.1109/SITIS.2018.00101
CAST (Center for Applied Special Technology). 2021. “Universal Design for Learning Guidelines Version 2.0.” Accessed November 29, 2023. https://www.cast.org/impact/universal-design-for-learning-udl
Chad, Clark. 2019. “Extended Reality in Informal Learning Environments.” In Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library, edited by Kenneth Varnum, 17-30. Chicago: American Library Association Editions.
Chuah, Stephanie Hui-Wen. 2019. “Why and Who Will Adopt Extended Reality Technology? Literature Review, Synthesis, and Future Research Agenda.” Preprint. https://doi.org/10.2139/ssrn.3300469
Córdoba, Leonor, and Gloria Soto. 2007. “Familia y discapacidad: intervención en crisis desde el modelo ecológico.” Psicología Conductual 15 (3): 525-41. https://www.behavioralpsycho.com/producto/familia-y-discapacidad-intervencion-en-crisis-desde-el-modelo-ecologico/
Costa, António Pedro, Francislê Neri de Souza, António Moreira and Dayse Neri de Souza. 2016. “WebQDA-Qualitative Data Analysis Software: Usability Assessment.” 11th Iberian Conference on Information Systems and Technologies, CISTI 2016: 1-6. https://doi.org/10.1109/CISTI.2016.7521477
Dayarathna, Vidanelage, Sofia Karam, Raed Jaradat, Michael Hamilton, Parker Jones, Emily Wall, Safae El Amrani, Niamat Ullah Ibne Hossain and Fatine Elakramine. 2021. “An Assessment of Individuals’ Systems Thinking Skills via Immersive Virtual Reality Complex System Scenarios.” Systems 9 (2): 1-25 https://doi.org/10.3390/systems9020040
Dopp, Alex, Kathryn Parisi, Sean Munson and Aaron Lyon. 2019. “A Glossary of User-Centered Design Strategies for Implementation Experts.” Translational Behavioral Medicine 9 (6): 1057-64. https://doi.org/10.1093/tbm/iby119
Elmqaddem, Noureddine. 2019. “Augmented Reality and Virtual Reality in Education. Myth or Reality?” International Journal of Emerging Technologies in Learning 14 (3): 234-41. https://doi.org/10.3991/ijet.v14i03.9289
Giugni, Marylin, and Reina Loaiza. 2008. “Metodología para el desarrollo de portales centrada en el usuario: una evaluación empírica.” Télématique: Revista Electrónica de Estudios Telemáticos 7 (3): 54-70. https://www.redalyc.org/pdf/784/78411657004.pdf
Gomes, Arlindo, Lucas Figueiredo, Walter Correia, Veronica Teichrieb, Jonysberg Quintino, Fabio da Silva, Andre Santos and Helder Pinho. 2020. “Extended by Design: A Toolkit for Creation of XR Experiences.” IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2020: 57-62 https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00029
Götzelmann, Timo, and Julian Kreimeier. 2020. “Towards the Inclusion of Wheelchair Users in Smart City Planning through Virtual Reality Simulation.” PETRA ‘20: Proceedings of the 13th ACM International Conference on Pervasive Technologies Related to Assistive Environments: 1-7. https://doi.org/10.1145/3389189.3398008
Guedes, Leandro Soares, Luiz André Marques and Gabriellen Vitório. 2020. “Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers.” In Computers Helping People with Special Needs, 17th International Conference, ICCHP 2020, Proceedings Part 1, edited by Klaus Miesenberger, Roberto Manduchi, Mario Covarrubias Rodriguez and Petr Peňáz, 157-63. https://doi.org/10.1007/978-3-030-58796-3_20
Hamzah, Muhammad Luthfi, Ambiyar, Fahmi Rizal, Wakhinudin Simatupang, Dedy Irfan and Refdinal. 2021. “Development of Augmented Reality Application for Learning Computer Network Device.” International Journal of Interactive Mobile Technologies 15 (12): 47-64. https://doi.org/10.3991/ijim.v15i12.21993
Humanante-Ramos, Patricio, Francisco García-Peñalvo and Miguel Conde-González. 2017. “Entornos personales de aprendizaje móvil: una revisión sistemática de la literatura.” RIED. Revista Iberoamericana de Educación a Distancia 20 (2): 73-92. https://doi.org/10.5944/ried.20.2.17692
Krajčovič, Martin, Gabriela Gabajová, Marián Matys, Patrik Grznár, Luboslav Dulina and Róbert Kohár. 2021. “3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention.” Sustainability 13 (14): 1-22. https://doi.org/10.3390/su13147916
Lanter, David, and Rupert Essinger. 2017. “User-Centered Design.” In International Encyclopedia of Geography: People, the Earth, Environment and Technolog y, edited by Douglas Richardson, Noel Castree, Michael Goodchild, Audrey Kobayashi, Weidong Liu, and Richard Marston, 1-4. Chichester: John Wiley and Sons.
MacHado, Andre, Rodrigo Veras, Kelson Aires and Laurindo de Sousa Britto Neto. 2021. “A Systematic Review on Product Recognition for Aiding Visually Impaired People.” IEEE Latin America Transactions 19 (4): 592-603. https://doi.org/10.1109/TLA.2021.9448542
Matthews, Benjamin, Zi Siang See and Jamin Day. 2021. “Crisis and Extended Realities: Remote Presence in the Time of COVID-19.” Media International Australia 178 (1): 198-209. https://doi.org/10.1177/1329878X20967165
McKiernan, Gerald. 2010. “Worldwide Mobile Phone Adoption and Libraries.” Searcher: The Magazine for Database Professionals 18 (3): 48-51.
McMahon, Don Douglas. 2019. “Augmented Reality and Virtual Reality: Connecting Emerging Technologies to the UDL Framework.” Learning Designed, January 17, 2019. https://www.learningdesigned.org/resource/connecting-emerging-technologies-udl-framework
McMahon, Don Douglas, and Zachary Walker. 2019. “Leveraging Emerging Technology to Design an Inclusive Future with Universal Design for Learning.” Center for Educational Policy Studies Journal 9 (3): 75-93. https://doi.org/10.26529/cepsj.639
Méndez, Elvia. 2006. “Modelo de evaluación de metodologías para el desarrollo de software.” Tesis de especialización, Universidad Católica Andrés Bello. http://biblioteca2.ucab.edu.ve/anexos/biblioteca/marc/texto/AAQ7365.pdf
Molina-Lopez, Josefa, and Nuria Medina. 2021. “Un enfoque para el diseño inclusivo de videojuegos centrado en jugadores daltónicos.” Interacción Revista Digital de AIPO 2 (1): 25-37. https://revista.aipo.es/index.php/INTERACCION/article/view/32
Mustafa, Malik, and Omaima Aldein. 2020. “Examining Perception of Malaysian Autistic Children Social Interaction for Virtual Reality.” Zenodo, December 22, 2020. https://doi.org/10.5281/zenodo.4420802
Neira-Tovar, Leticia, and Ivan Castilla Rodriguez. 2017. “A Virtual Reality Tool Applied to Improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM.” In Virtual, Augmented and Mixed Reality, 9th International Conference, VAMR 2017 Proceedings, edited by Stephanie Lackey and Jessie Chen, 417-25. Cham: Springer. https://doi.org/10.1007/978-3-319-57987-0_34
Nguyen, Tam, Somaraju Kamma, Vamsi Adari, Tyler Lesthaeghe, Thomas Boehnlein and Victoria Kramb. 2021. “Mixed Reality System for Nondestructive Evaluation Training.” Virtual Reality 25: 709-18. https://doi.org/10.1007/s10055-020-00483-1
OMS (Organización Mundial de la Salud). 2017. “Organización Mundial de la Salud.” Disabilities. Accessed December 13, 2023. http://www.who.int/topics/disabilities/es/
Özüağ, Mehmet, Ismail Cantürk and Lale Özyilmaz. 2019. “A New Perspective to Electrical Circuit Simulation with Augmented Reality.” International Journal of Electrical and Electronic Engineering and Telecommunications 8 (1): 9-13. https://doi.org/10.18178/ijeetc.8.1.9-13
Park, Seonghun, Ho-Seung Cha and Chang-Hwan Im. 2019. “Development of an Online Home Appliance Control System Using Augmented Reality and an SSVEPBased Brain-Computer Interface.” IEEE Access 7: 163604-14. https://doi.org/10.1109/ACCESS.2019.2952613
Parras-Burgos, Dolores, Daniel Fernández-Pacheco, Thomas Polhmann Barbosa, Manuel Soler-Méndez and José Miguel Molina-Martínez. 2020. “An Augmented Reality Tool for Teaching Application in the Agronomy Domain.” Applied Sciences 10 (10): 1-13. https://doi.org/10.3390/app10103632
Petersen, Kai, Robert Feldt, Shahid Mujtaba and Michael Mattsson. 2008. “Systematic Mapping Studies in Software Engineering.” 12th International Conference on Evaluation and Assessment in Software Engineering, EASE 2008: 1-10. https://doi.org/10.14236/ewic/ease2008.8
Rechowicz, Krzysztof, Saikou Diallo, D’An Ball and Joshua Solomon. 2019. “Designing Modeling and Simulation User Experiences: An Empirical Study Using Virtual Art Creation.” Proceedings of the 2018 Winter Simulation Conference (WSC): 135-46. https://doi.org/10.1109/WSC.2018.8632487
Ribeiro, Sildenir Alves, Eber Assis Schmitz, Antonio Juarez de Alencar and Mônica Ferreira da Silva. 2018. “Literature Review on the Theory of Constraints Applied in the Software Development Process.” IEEE Latin America Transactions 16 (11): 2747-56. https://doi.org/10.1109/TLA.2018.8795116
Rodríguez-Cano, Sonia, Vanesa Delgado-Benito, Vanesa Ausín-Villaverde and Lucía Muñoz Martín. 2021. “Design of a Virtual Reality Software to Promote the Learning of Students with Dyslexia.” Sustainability 13 (15): 1-20. https://doi.org/10.3390/su13158425
Salomoni, Paola, Catia Prandi, Marco Roccetti, Lorenzo Casanova, Luca Marchetti and Gustavo Marfia. 2017. “Diegetic User Interfaces for Virtual Environments with HMDs: A User Experience Study with Oculus Rift.” Journal on Multimodal User Interfaces 11: 173-84. https://doi.org/10.1007/s12193-016-0236-5
Sukotjo, Cortino, Stephanie Schreiber, Jingyao Li, Menghan Zhang, Judy Chia Chun Yuan and Markus Santoso. 2021. “Development and Student Perception of Virtual Reality for Implant Surgery.” Education Sciences 11 (4): 1-12. https://doi.org/10.3390/educsci11040176
Suriá Martínez, Raquel. 2015. “Perfiles resilientes y calidad de vida en personas con discapacidad sobrevenida por accidentes de tráfico.” Gaceta Sanitaria 29: 55-59. https://doi.org/10.1016/j.gaceta.2015.01.016
Sweetser, Penny, and Zane Rogalewicz. 2020. “Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection.” In OzCHI ‘20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction, edited by Naseem Ahmadpour, Tuck Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Munoz, Lian Loke and Martin Tomitsch, 55-64. New York: Association for Computing Machinery. https://doi.org/10.1145/3441000.3441050
Velev, Dimiter, and Plamena Zlateva. 2017. “Virtual Reality Challenges in Education and Training.” International Journal of Learning and Teaching 3 (1): 33-37. https://doi.org/10.18178/IJLT.3.1.33-37
Vi, Steven, Tiago Silva da Silva and Frank Maurer. 2019. “User Experience Guidelines for Designing HMD Extended Reality Applications.” In Human-Computer Interaction - INTERACT 2019: 17th IFIP TC 13 International Conference, Proceedings Part 4, edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler and Panayiotis Zaphiris, 319-41. Cham: Springer. https://doi.org/10.1007/978-3-030-29390-1_18
Wyk, Etienne van, and Ruth de Villiers. 2019. “An Evaluation Framework for Virtual Reality Safety Training Systems in the South African Mining Industry.” Journal of the Southern African Institute of Mining and Metallurg y 119 (5): 427-36. https://www.saimm.co.za/Journal/v119n05p427.pdf
Zucchi, Sangar, Simone Keller Füchter, George Salazar and Karen Alexander. 2020. “Combining Immersion and Interaction in XR Training with 360-Degree Video and 3D Virtual Objects.” ISMCR 2020: 23rd International Symposium on Measurement and Control in Robotics: 1-5. https://doi.org/10.1109/ISMCR51255.2020.9263732
Authors:
- They must sent the publication authorization letter to Investigación Bibliotecológica: archivonomía, bibliotecología e información.
- They can share the submission with the scientific community in the following ways:
- As teaching support material
- As the basis for lectures in academic conferences
- Self-archiving in academic repositories.
- Dissemination in academic networks.
- Posting to author’s blogs and personal websites
These allowances shall remain in effect as long as the conditions of use of the contents of the journal are duly observed pursuant to the Creative Commons:Attribution-NonCommercial-NoDerivatives 4.0 license that it holds. DOI links for download the full text of published papers are provided for the last three uses.
Self-archiving policy
For self-archiving, authors must comply with the following
a) Acknowledge the copyright held by the journal Investigación Bibliotecológica: archivonomía, bibliotecología e información.
b) Establish a link to the original version of the paper on the journal page, using, for example, the DOI.
c) Disseminate the final version published in the journal.
Licensing of contents
The journal Investigación Bibliotecológica: archivonomía, bibliotecología e información allows access and use of its contents pursuant to the Creative Commons license: Attribution- Non-commercial-NoDerivatives 4.0.

Investigación Bibliotecológica: archivonomía, bibliotecología e información by Universidad Nacional Autónoma de México is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Internacional License.
Creado a partir de la obra en http://rev-ib.unam.mx/ib.
This means that contents can only be read and shared as long as the authorship of the work is acknowledged and cited. The work shall not be exploited for commercial ends nor shall it been modified.
Limitation of liability
The journal is not liable for academic fraud or plagiarism committed by authors, nor for the intellectual criteria they employ. Similarly, the journal shall not be liable for the services offered through third party hyperlinks contained in papers submitted by authors.
In support of this position, the journal provides the Author’s Duties notice at the following link: Responsibilities of authors.
The director or editor of the journal shall notify authors in the event it migrates the contents of the journal’s official website to a distinct IP or domain.

